IBM accelerates push into 3D virtual worlds

Thu Nov 9, 2006 11:40pm PST

By Adam Reuters

SECOND LIFE, Nov 10 (Reuters) - IBM is ramping up its push into virtual worlds with an investment of roughly US$10 million over the next year, including an expanded presence within Second Life and the development of its own 3D intranet.

Chairman and Chief Executive Sam Palmisano (right, with his Second Life avatar) is set to visit Second Life on Tuesday, Nov. 14 following a “town hall” meeting with some 7,000 employees in China, according to a spokesman. He will speak with the more than 250 in-world IBM employees on one of the company’s private islands.

Big Blue has already established the biggest Second Life presence of any Fortune 500 company. It is also looking to build a 3D intranet where its clients will be able to discuss sensitive business information.

The company’s move into virtual worlds is due in large part to the efforts of its “multiverse evangelists,” Ian Hughes (Epredator Potato) and Roo Reynolds (Algernon Spackler in-world), who said last month that IBM wanted to make “v-business” a priority just as it championed “e-business” during the dot-com boom.

“We always ask the question, ‘if you knew 20 years ago what you know about the Web today, what would you do differently?’” Sandy Kearney, IBM’s director of emerging 3-D Internet and virtual business, told Reuters in a Second Life interview. “The Web took decades. This will likely take half that time.”

The company is already holding meetings and conducting development inside virtual worlds with about 20 major clients, including telecommunications and aerospace firms, a petroleum company that wants to use virtual worlds for training and “a major grocer in the UK” that wants to build a virtual store that will allow consumers to buy real-world groceries online.

“The essence of ecommerce today is built around the idea of catalogs. That’s very useful, it fits with the idea of Web pages and catalog pages, but most people don’t think of shopping in terms of catalogs and pages, but in terms of stores that they go into,” said IBM chief technology strategist Irving Wladawsky-Berger (Second Life name Irving Islander).

A spokesman for IBM said its goals go far beyond Second Life, although it currently has its largest virtual world presence there, and that the company eventually wants to see all multiverses integrated into a seamless whole.

“In addition to our desire to work more closely with Linden Labs, we’re exploring how we can work with many virtual world players, including companies like Multiverse and Bigworld Technology, as well as open source platforms like Uni-Verse.org,” the spokesman said in an email. “IBM’s ultimate aim is for inter-world integration, instead of separate islands of virtual worlds, where you cannot cross over from one to the other in a consistent way.”


 

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